You Just Moved In
Headphones best for in-game music.
This game is a work in progress! Only some of the art is finished.
You've just moved into a new apartment with a roommate you've never met. Everything seems normal on the first day you go in, but things get progressively more odd. As you look around, you discover just how disturbing the apartment is.
Content Warnings: References to suicide, topics of death, slightly disturbing imagery.
Please leave comments on bugs or mistakes(especially spelling) or game suggestions below!
Updated | 27 days ago |
Status | In development |
Platforms | HTML5 |
Author | clutter_cat |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Creepy, Dark, Horror, Psychological Horror, Short, Singleplayer, Surreal, Twine |
Average session | A few seconds |
Languages | English |
Comments
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I really enjoy how this game is styled, but your art adds so much tension it steals the show! (And you did so much of it too!) Showing links you already clicked is always a great feature to add as well. The sidebar for the sound is a little hidden, I didn't notice it until I was already in the gamer zone but i dont think its an issue since people can just turn their volume down on their own computer. The time loop mechanic is very neat, I was going to say it's a great way to get replay value, but you put so much effort into the loops that it's just a continuation at that point! I died because I ate rancid food, 10/10
Really neat! Loved how the artwork had dynamic changes in some of the sections where you focus in on different options. I do think that a checkpoint system to jump to a certain loop once you've unlocked them might be good to avoid some of the repetition. Overall though, really enjoyed playing through!
Wow! As a mystery lover, the plot was very compelling - I really enjoyed the premise and the time loop / limbo aspect. The game runs well and smoothly, and I can tell it took some work to code! The animated art also goes a long way in immersion, I only wish there was some audio to match the setting as well. Sound can be such a large part of horror/mystery, and I think it would really bring out some of the more impactful moments in your writing (the figure reveal, the TV, etc.)
When I reached what I think was the ending (petting the cat), I did feel a little confused because while I had my guesses as to where the plot was going and the MC's place in it, I didn't really receive a payoff as to what the time loop or the car accident was about. Maybe I missed something.
All in all, your gameplay loop, pun not intended, is really fun and intriguing to go through each loop and wonder what's different. Can't wait to see the finished product!